![]() ![]() I think it would be good for there to be a texture library to allow artists and players to make such textures, and then maybe the software engineers of Universe Sandboy may incorporate the elle te that change such as melting, cratering, and storm movement. I say this because I feel like we lost a lot of creative freedom with the textures, all the planets look bland, as the rocky ones all look cracked, and the gas giants look too soft. I also think it would be a good idea for there to be a public texture library, where skilled artists and players use certain programs or tools (such as blender), to make textures that are realistic and yet creative. For the gas giants you can have textures with storms like Jupiter, with clean bands like Saturn, and completely featureless like Uranus. ![]() For earth like planets you can have sets like cratery textures, rift-abundant textures, and textures featuring plate tectonics. ![]() Another thing that should be added to the appearance, is new textures, to have it be much more diverse. This would be a very good idea, and very applicable to places as dark as TRES-2b, and as bright as Enceladus. ![]()
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